One thing to consider is that doing a webcomic or printed comics work can be a thankless and isolated task. Unlike film, comics doesn't require more than one person and as such it is easy to get into a situation where you make decisions in a strange vacuum. In the best of circumstances a creator can have a partner to bounce ideas off of, review the work and share both the criticism or praise. I like working with Nathan because it we keep each other honest and obligated to produce. I imagine it would be rather easy to let certain projects slide (as I have with my boardgames) if I didn't have a friend and coconspirator to push those things along for our mutual benefit.
In summary, our method is essentially this:
1. get yourself a creative partner you love and respect outside the realm of comics
2. make a point to have regular meetings.
3. commit to a schedule and hold your counterpart to it.
4. plan small even if you are thinking big.
5. divide up the tasks necessary for achieving your goals.
6. be willing to let go of your own individual concerns in favor of the bigger picture.
7. decide on projects that you are both excited about.
It is like being in a band. The more people you add the trickier it gets to organize things but the more interesting the artistic interchanges can be. Try solo projects if you are inclined but save the heavy lifting for collaboration.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment